#ifndef __MUSHROOM__
#define __MUSHROOM__

#include "dynamicobject.h"
#include "Engine2D/quadtree"

class Mushroom : public DynamicObject
{	
  public:
    Mushroom(QuadTree<GameObject>*, const char*, int, float, float, int);
    virtual void Update(unsigned int = 0);
    int type;
		
  private:
	QuadTree<GameObject>* worldMap;
    float move;
};

#endif